You could state that this is a somewhat 'favored' option that the game-title is forcing us to use. MLAA is way more optimized for AMD opposed to Nvidia and that works out really well for them, especially for the mainstream cards. Either you disable AA or use MLAA, these are the only options. I found it to be surprising that in the Anti-aliasing options of the benchmark, MSAA is nowhere to be found (disabled). Like the SSAO, MLAA can be hand-coded in a 3D app or added in graphics drivers. The Benchmark version of the game was provided to us by AMD, the game is an Gaming Evolved title. MLAA is a shape-based anti-aliasing method that uses post processing filters to reduce aliasing. MLAA is an acronym for MorphoLogical Anti-Aliasing. I wanted to write a note in this article about using MLAA. From there on-wards you can enable/disable things if you need-more performance or demand even better game rendering quality. Games typically should be able to run in the 40 FPS range combined with your monitor resolution. We simply flick the best quality settings and disabled VSYNC. These are some of the available in-game quality settings options. We use a time based measurement based upon the internal benchmark this title offers. Image quality settings and benchmark systemīefore we begin with the graphics performance tests a little explanation.
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